This is a small internal project done at Post Office Studios to explore the possibilities of metahuman and unreal engine. The video is intended to work as a proof of concept for Artists and brands who might be interested in bringing their characters to life in any desired world, all real time.
Pesonal @ PO Studios
R&D, Execution end to end
A small exercise to explore the possibilities of creating digital doubles using Unreal's metahuman plugin and then using the result to create real time animation videos.
The process also involved using an iphone to record the facial performance capture data.
The process also involved a detailed photoscanning and cleaning up section.
All of this was done using consumer grade hardware and software by a single person in a week's time.